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Visionaries.

XR system & real-time environment
Studio Project 2025
An immersive generative XR system developed as part of the Visionaries project, produced by The Vessel for UPROXX — sound, movement, and space continuously interact in real time.
XRGenerativeReal-timeMotion tracking
Overview
Year
2025
Timeframe
Multi-episode
Category
Studio project
Location
Los Angeles, CA
Role
Technical concept, XR systems, generative design & real-time implementation — Konstantin Dovzhik (Lead Developer) and Artem Kharchenko (Senior Producer, Technical Concept Author), as part of the Visionaries project, produced by The Vessel for UPROXX.
Challenge
Traditional music performances and filmed sessions are largely static — pre-designed visuals and linear stage concepts cannot meaningfully respond to the performer in real time.
As live music increasingly intersects with digital environments, a gap emerges between sound, body, and space. Existing formats rarely allow artists to actively shape the visual world they perform inside — limiting immersion, responsiveness, and spatial storytelling.
Solution
A real-time generative XR performance system where sound, movement, and space are fully interconnected.
Artem Kharchenko and Konstantin Dovzhik were responsible for the technical concept and implementation of a generative XR system that translates audio and performer movement into live spatial transformations.
Instead of relying on static or pre-rendered visuals, the environment continuously evolves during performance — the system behaves as an active spatial layer rather than a fixed visual backdrop.
Details
Performance as a spatial system, not a fixed stage.
The environment was designed as a responsive structure shaped by rhythm, movement, and intensity in real time. Instead of designing visuals first and fitting performance into them, the system grows around the performer, adapting its behavior dynamically.
Visionaries — production
The system had to 04
React instantly to sound and motion
Support multiple performers and tracking inputs
Maintain visual coherence across episodes
Operate reliably in a live filming environment
Technical setup 05
Multi-surface LED environment — walls and ceiling
Real-time rendering pipelines
Motion tracking — body and camera
Generative visual systems
Synchronized multi-layer output
Particular focus was placed on low-latency performance, system stability, and production-ready workflows, ensuring consistent operation across sessions.
The resulting system forms a modular generative framework capable of scaling across artists, formats, and environments.
Tools
01
TouchDesigner
02
Orbbec motion tracking
03
Mo-Sys camera tracking
04
18k px total resolution
Credits
This work represents a core part of the technical and creative expertise of ØJE Studio.
The XR system, generative design framework, and real-time implementation were developed by Artem Kharchenko (Senior Producer, Technical Concept Author) and Konstantin Dovzhik (Lead Developer), co-founders of ØJE Studio. The project was produced by The Vessel for UPROXX.
XR systems, generative design & real-time implementation
Artem Kharchenko
Konstantin Dovzhik
Project
UPROXX
The Vessel
Creative & technical contributors — The Vessel
Jenny Feter
Roustam Mirzoev
Mariya Boya
Eduard Krasilnikov
Gleb Krupitskii
Frames 00—04
Visionaries — 00 Visionaries — 01
Visionaries — 02Visionaries — 03Visionaries — 04
See also
01 2026 Array Studio Project 02 2026 ØJE CUE MONITOR Lab
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